Acquisition legend:
| Field |
Meaning |
| Table |
Enchanting Table |
| Loot |
Random loot |
| Trade |
Books available from villagers |
| Traded equipment |
On equipment sold by villagers |
| Treasure |
Marked as treasure |
On the Kabyle Minecraft server, none of these enchantments are available on the Enchanting Table.
- Levels: I, II
- On: Leggings
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Increases step height.
- Levels: I, II, III, IV
- On: Chestplate
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Reduces knockback effect.
| Level |
Knockback resistance |
| I |
+0.25 |
| II |
+0.50 |
| III |
+0.75 |
| IV |
+1.00 |
- Levels: I, II, III
- On: Boots
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Reduces weight (gravity) and increases fall distance without damage.
| Level |
Gravity |
Fall distance without damage |
| I |
−45 % |
+4 |
| II |
−70 % |
+8 |
| III |
−75 % |
+12 |
- Levels: I, II, III, IV
- On: Armor
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Reduces knockback (any armor piece).
- Levels: I
- On: Sword
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Significantly increases attack speed (+4.0).
- Inspired by: Frenzied / Dynamo from Minecraft Dungeons, simplified into a fixed bonus on swords.
- Levels: I–V
- On: Combat weapons (
#nova_structures:enchantable/combat_weapons)
- Table: No · Loot: No · Trade: No · Traded equipment: No · Treasure: Yes
- Incompatible with: Sharpness, Smite, Bane of Arthropods (
exclusive_set/damage)
- Effect: +2.5 damage per level against entities
#nova_structures:illager (illagers / raiders depending on the tag).
- I: +2.5 · II: +5 · III: +7.5 · IV: +10 · V: +12.5
- Levels: I, II, III, IV
- On: Chestplate
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Reduces knockback from explosions.
| Level |
Explosion knockback resistance |
| I |
+0.25 |
| II |
+0.50 |
| III |
+0.75 |
| IV |
+1.00 |
- Levels: I, II
- On: Boots
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Increases jump strength and fall distance without damage.
| Level |
Jump strength |
Fall distance without damage |
| I |
×2 |
+4 |
| II |
×3 |
+8 |
- Levels: I
- On: Armor pieces
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Reduces burn time.
- Levels: I, II, III, IV
- On: Weapons
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Incompatible with: Sharpness, Smite, Bane of Arthropods
- Effect: Gives 10 % to 25 % chance of a critical hit (× 3): 10 % (I), 15 % (II), 20 % (III), 25 % (IV).
- Inspired by: Critical Hit from Minecraft Dungeons.
- Levels: I, II, III
- On: Shield
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Summons Evoker Fangs around the wearer when hit. The shield must be in passive position (not being used).
- I: 4 fangs (6 damage each), reduces knockback by 30 %.
- II: 4 fangs + 6 guaranteed damage if the attacker is within 6 blocks, reduces knockback by 60 %.
- III: 8 fangs + 12 guaranteed damage if the attacker is within 12 blocks, reduces knockback by 90 %.
- Levels: I, II, III
- On: Boots
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Grants Dolphin’s Grace when the wearer moves in water or lava (with air above the head).
- I: Dolphin’s Grace I
- II: Dolphin’s Grace II
- III: Dolphin’s Grace III
- Levels: I
- On: Dragon Head
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Grants Night Vision in darkness (light level 0–10) and Blindness in full light (light level 11–15).
- Levels: I, II, III
- On: Axe
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Incompatible with: Sharpness, Smite, Bane of Arthropods
- Effect: Summons Evoker Fangs in front of the player.
- I: 1 fang (6–9 damage)
- II: 3 fangs (9–12 damage)
- III: 6 fangs (12–15 damage) and increases attack range by 3 blocks
- Levels: I
- On: Weapons
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Incompatible with: Sharpness, Smite, Bane of Arthropods
- Effect: 25 % chance to replace an attack with an explosion (40 damage).
- Inspired by: Exploding from Minecraft Dungeons.
- Levels: I, II, III
- On: Iron or Diamond Sword, Iron or Diamond Axe, Bow or Crossbow
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Incompatible with: Flame, Fire Aspect
- Effect: Chance to freeze the victim for 10 seconds (periodic freeze damage).
- Inspired by: Freezing from Minecraft Dungeons.
| Level |
Freeze chance |
| I |
20 % |
| II |
50 % |
| III |
75 % |
Players take ¼❤ per second: same total damage as other mobs, applied differently due to Minecraft limitations.
- Levels: I, II
- On: Swords
- Status: Not available during 6¾
- Effect: Applies Slowness II to the target on hit.
- Levels: I, II
- On: Weapons
- Anvil cost: 30
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: On each attack, makes nearby hostile mobs glow (Glowing).
| Level |
Range |
Duration |
| I |
≤ 8 blocks |
10 s |
| II |
≤ 12 blocks |
10 s |
- Levels: I, II
- On: Swords
- Status: Not available during 6¾
- Effect: Applies Levitation I to the target on hit.
- Levels: I
- On: Weapons / Bow or Crossbow
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Sends a gravitational wave that pulls nearby mobs (12 m) toward the target.
- Inspired by: Gravity / Gravity Pulse from Minecraft Dungeons.
- Levels: I, II, III
- On: Sharp weapon / Bow & Crossbow
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Suggested by:
itay912 on Discord
- Effect:
- Makes the target much heavier (10 s, only if an effect is applied) and can apply another effect:
- 25 % ⚔ (56 % 🏹): no effect
- 50 % ⚔ (25 % 🏹): Slowness
- 25 % ⚔ (19 % 🏹): Levitation
- Power and duration according to level:
- I: strength 1–2 for 3 s
- II: strength 2–3 for 5 s
- III: strength 3–4 for 7 s
- Levels: I, II, III, IV, V
- On: Armor pieces
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Increases the player’s max hearts (+½❤ per level).
- Levels: I
- On: Blaze Rod (off-hand)
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Interact with blocks and entities at greater distance.
| Attribute |
Bonus |
| Block interaction range |
+4.5 |
| Entity interaction range |
+3.0 |
- Levels: I
- On: Items with durability
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Durability-related bonus (Lullaby pack).
- Levels: I
- On: Brush
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: When hitting a block with the enchanted brush, pulls floating items toward the player within a 12-block radius.
- Side effects: damages the brush, Enderman teleport sound, 10 % chance of Endermite.
- Crafting (smithing table):
- Base: Brush
- Addition: Echo Shard
- Template: Ender Eye
- → Magnetic Brush (epic)
- Levels: I
- On: Armor pieces
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Reduces size by 25 % per piece.
- Levels: I, II, III
- On: Piglin Head
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Grants Strength (I, II, III), with at the same level:
- Hunger in full sunlight (Overworld, clear sky)
- Poison in water
- Levels: I, II
- On: Sword
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Applies the Poison effect to the target.
- Levels: I, II, III
- On: (items with the reach tag)
- Table: No · Loot: Yes · Trade: No · Traded equipment: No · Treasure: Yes
- Effect: Increases interaction range (Lullaby pack).
- Levels: I, II, III
- On: Armor pieces
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Increases attack by 25 % to 75 % in exchange for max HP. Stacks with each piece (theoretical max multiplier × 9.37).
- Netherite Sharpness V → up to ~103 damage
- Full Reckless III armor → −16 HP (8❤)
- Inspired by: Reckless from Minecraft Dungeons.
| Level |
Damage |
Hearts lost (per piece) |
| I |
+25 % |
½❤ (1 HP) |
| II |
+50 % |
1❤ + ¼❤ (2.5 HP) |
| III |
+75 % |
2❤ (4 HP) |
- Levels: I, II, III
- On: Bow
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Compatible with: Mending
- Incompatible with: Infinity
- Effect: Chance not to consume the arrow: 10 % / 30 % / 50 %.
- Levels: I, II, III
- On: Trident
- Table: No · Loot: Yes · Trade: No · Traded equipment: No · Treasure: Yes
- Incompatible with: Sharpness, Smite, Bane of Arthropods (and other damage enchantments)
- Effect: +1 / +2 / +3 trident damage.
- Levels: I
- On: Bow
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Turns all fired arrows into spectral arrows.
- Player levels: I, II · Supported in data: III
- On: Trident
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Incompatible with: Channeling, Riptide
- Suggested by:
turnipheads on Discord
- Effect: Strikes the target (or a lightning rod hit) with lightning when the trident is thrown, depending on the weather. Requires
can_see_sky above the target.
- I: thunderstorm only
- II: rain or thunderstorm
- III*: any weather
* Level III not obtainable in normal gameplay (table, anvil, villagers, standard loot): admin commands or special loot only.
- Player levels: I, II · Supported in data: III
- On: Weapons
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Incompatible with: Sharpness, Smite, Bane of Arthropods
- Effect: Chance to replace the attack with lightning (30 damage). Requires
can_see_sky above the target.
- I: 30 %, thunderstorm only
- II: 40 %, rain or thunderstorm
- III*: 50 %, any weather
- Inspired by: Thundering from Minecraft Dungeons.
* Level III not obtainable in normal gameplay (table, anvil, villagers, standard loot): admin commands or special loot only.
- Levels: I, II, III
- On: Armor pieces
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Increases armor toughness.
- Levels: I, II, III
- On: Turtle Shell
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: When the wearer remains still, applies Slowness and Resistance (amplifiers 1 / 2 / 3).
- Levels: I
- On: Wither Skeleton Skull
- Anvil cost: 30
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Inspired by: Shadow Form from Minecraft Dungeons
- Effect: Permanent invisibility, with 1 % chance each tick to briefly apply Wither (the wearer takes the damage).
- Levels: I, II
- On: Swords
- Table: No · Loot: Yes · Trade: No · Traded equipment: No · Treasure: Yes
- Effect: Applies Wither to the target (Lullaby pack).
- Levels: I, II, III
- On: (items with the xp_boost tag)
- Table: No · Loot: Yes · Trade: No · Traded equipment: No · Treasure: Yes
- Effect: Experience bonus (Lullaby pack).
To be tested for Season 7
- Levels: I, II, III
- On: Harnesses (
#minecraft:harnesses)
- Anvil cost: 40
- Table: No · Loot: Yes · Trade: No · Traded equipment: Yes · Treasure: Yes
- Effect: Increases the mount’s flying speed (
flying_speed). Vanilla base 0.05; max total 0.25.
| Level |
Bonus |
Total speed |
| I |
+0.05 |
0.10 |
| II |
+0.10 |
0.15 |
| III |
+0.15 |
0.20 |
| IV* |
+0.20 |
0.25 |
* Not obtainable in normal gameplay. Beyond 0.25 total: mount/player desync bug.
- Levels: I, II, III, IV
- On: Nautilus Armor (copper, iron, gold, diamond, netherite)
- Anvil cost: 40
- Table: No · Loot: Yes · Trade: No · Traded equipment: Yes · Treasure: Yes
- Effect: Increases movement speed.
| Level |
Movement speed |
| I |
+1 |
| II |
+1.5 |
| III |
+2 |
| IV |
+2.5 |
| V* |
+3 |
* Level V not obtainable in normal gameplay (table, anvil, villagers, standard loot).
- Levels: I, II, III
- On: Weapons
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Effect: Grants Strength after each kill.
| Level |
Effect |
| I |
Strength I for 3 s |
| II |
Strength II for 3 s |
| III |
Strength II for 5 s |
- Levels: I, II, III
- On: Boots
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Inspired by: Rush from Minecraft Dungeons (speed after taking damage). Named Cowardice for the humour (Dungeons’ Cowardice is a damage bonus at full HP).
- Effect: Taking a hit → Speed boost.
| Level |
Effect |
| I |
Speed I for 2 s |
| II |
Speed II for 3 s |
| III |
Speed II for 5 s |
- Player levels: I–IV · Supported in data: IV (possible V for admin outside the pack)
- On: Elytra
- Anvil cost: 60
- Table: No · Loot: Yes · Trade: No · Traded equipment: No · Treasure: No
- Effect: Acceleration while flying up to a max speed according to the level.
| Level |
Max speed |
| I |
10 blocks/s |
| II |
15 blocks/s |
| III |
20 blocks/s |
| IV |
25 blocks/s |
| V* |
30 blocks/s |
* Level V not obtainable in normal gameplay; reserved for admin / special loot.
- Levels: I, II, III
- On: Helmets
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Inspired by: Frenzied from Minecraft Dungeons (attack speed under half HP). Adapted into thresholds on hit.
- Effect: On hit under an HP threshold, grants Haste.
| Level |
HP < 30 % |
HP < 50 % |
HP < 60 % |
| I |
Haste I (3 s) |
— |
— |
| II |
Haste II (3 s) |
Haste I (3 s) |
— |
| III |
Haste III (3 s) |
Haste II (3 s) |
Haste I (3 s) |
- Levels: I, II, III
- On: Weapons
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Inspired by: Guarding Strike from Minecraft Dungeons (shield ~50 % for 2 / 3 / 4 s). Java: Resistance I (~20 %).
- Effect: Kill → temporary damage reduction.
| Level |
Effect |
| I |
Resistance I for 2 s |
| II |
Resistance I for 3 s |
| III |
Resistance I for 4 s |
- Levels: I, II, III
- On: Weapons
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Inspired by: Rampaging from Minecraft Dungeons (10 %, +50 % attack speed, 5 / 10 / 15 s).
- Effect: Kill → 10 % chance to greatly increase attack speed.
| Level |
Duration |
| I |
5 s |
| II |
10 s |
| III |
15 s |
¶ Shadowcloak
- Levels: I, II, III
- On: Weapons
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Inspired by: Shadowcloak from Minecraft Dungeons II (chance of invisibility on kill). Java: invisibility always applied.
- Effect: Kill → Invisibility.
| Level |
Duration |
| I |
3 s |
| II |
5 s |
| III |
(according to data pack; max 3) |
- Levels: I, II, III, IV
- On: Pickaxes
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Compatible with: Fortune
- Incompatible with: Silk Touch
- Effect: Chance to smelt the ore on mining (drops the ingot instead of the raw ore).
| Level |
Smelt chance |
| I |
25 % |
| II |
50 % |
| III |
75 % |
| IV |
100 % |
Ores: iron, gold, copper (+ deepslate).
Side effect: flame / smoke particles and a discreet fire sound when breaking the block.
- Levels: I, II, III
- On: Weapons
- Table: No · Loot: Yes · Trade: Yes · Traded equipment: Yes · Treasure: Yes
- Inspired by: Weakening from Minecraft Dungeons (−20 / 30 / 40 % enemy damage, 5 s, area). Java: Weakness (fixed reduction), shorter ranges.
- Effect: On each attack, weakens nearby hostiles.
| Level |
Effect |
Range |
| I |
Weakness I for 5 s |
≤ 3 blocks |
| II |
Weakness II for 5 s |
≤ 3 blocks |
| III |
Weakness II for 5 s |
≤ 5 blocks |