The world has changed.
The wounds that once burned fiercely are slowly closing, swallowing the monsters that once seemed endless.
The old cursed cages — those same ones that poured out endless waves of monstrosities — fall silent, their embers consumed by a time that slowly stitches the flesh of the world back together.
The heroes who once left these lands sail once more toward these forgotten shores. Hundreds of days have passed, and time seems to settle into a slower rhythm. They take to the sea, following the coasts and winding through the rivers to discover what remains of this changed world.
Wherever their gaze falls, the past whispers. Along the coasts and oceans, on the ruins of the ancient builders, lie fragments of memory.
The Forgotten Miners, the Wanderer, the Bloodthirsty Captain and Anwë the Mysterious have left traces that only an attentive eye can perceive. Forgotten tales float in the salty air, and the foam of the waves seems to carry echoes of ancient adventures.
But vigilance remains essential. In the shadows, powerful beings roam — silent guardians of a fragile balance. They watch, discreet and unchanging, and remind every hero that boldness must be tempered with caution.
And as the wind fills their sails and the sea stretches out, the world slowly reveals its secrets.
The hoe still holds words that have not yet been spoken. Where memory lingers, patient inscriptions remain: rules carved by those who built, unspoken laws that even the waves respect.
Listen to these carvings — they dictate how to move, how to hold a place, and how the world has changed.
- Start date: 21 June 2026 – beta: 18 June 2026
- End date: 28 September 2026
UNDERWATER & ON THE WATER
- Minecraft
1.21.4
- Game mode: Survival
- No required mods.
Full pack: PolyMC + Java 25 + Mods
Vulkan & OpenGL available
🔐 The server will ask you to set a password if you don’t have one yet. Read the instructions carefully. The password prevents someone else from using your account (since the server allows offline clients).
The server difficulty has been increased. It is set to Hard, but mobs will also spawn with random effects such as Strength or Resistance.
Night passes if 60 % of players are sleeping.
Anvils no longer have the 40-level limit and no longer add repair penalties.
You can transfer an item to another player by using Sneak + Use.
Totems work from the inventory.
Campfires prevent enemy spawns and heal the player.
Fishing: bells (off-hand) ring when a catch is made.
Leggings protect against berry bushes.
Empty air bottles allow breathing underwater.
A trash slot is available in the inventory (requires a client mod).
You can view the contents of Shulker boxes and Ender chests (requires a client mod).
¶ Map, World and Border
- Centre: Will be revealed at the end of the season.
- Diameter: Will be revealed at the end of the season.
- The world remains the same as Season 5, but regions are limited by an invisible wall.
- The Nether is disabled. Nether portals no longer work.
- World expansion will happen in several phases:
- Phase I: restricted area (new arrival region).
- Phase II: world expansion and reopening of the ancient village.
From 15 September 2026.
Phase III: full access to all regions.
See Season 6¾.
To learn the history of the world used during Seasons 3, 5 and 6, see:
World: Camp
Many new structures or modifications of existing ones have been introduced. Some contain interesting loot, others mini-bosses.
Some structures are extremely dangerous.
Several structures were created by players during the alpha phase and have been integrated as secret locations or historical references.
Ruins, monuments and scripted locations must be preserved.
Treasures can of course be collected.
¶ Quests and Loot
The main quests are hand-written and tied to the world’s story (e.g. the Captain, the Forgotten Miners).
Some locations contain rare loot protected by powerful entities called Nephîlîm.
Nephîlîm appear in areas charged with history or emotion, often around important chests or relics.
Mini-quests (scripted or discovery-based) were introduced into the world during Season 5:
This quest begins when a player has the misfortune of releasing an evil spirit imprisoned in a pumpkin.
See The Pumpkilager
During Season 5, this quest was followed by Lily, who discovered the cartographer’s camp as well as the Ancient City. Thanks to this, the Heroes were able to explore the City and defeat the terrifying Warden.
Other elements of this quest remain to be discovered.
See: The Silent Cartographer
See: Nephîlîm
The server rules apply in full during Season 6.
See: Kabyle Minecraft Server Rules
- The defined building theme is “under the sea”. Players are asked to respect it from the start.
- Builds must maintain visual and historical coherence with the world.
- No base may encroach on a point of interest or a scripted location.
Creating machines, redstone mechanisms, automation or automatic farms is allowed.
- Gamerules:
- Unlike usual, during Season 6 mobs can destroy blocks (beware of creepers!).
- Just like in Season 5, minecarts go much faster than in vanilla.
- Some resources are no longer accessible (linked to the Nether or removed mechanics).
- The world contains new, undocumented mechanics to be discovered through experimentation.
- Major rewards are often associated with high risk (guardians, puzzles, traps).
¶ Exploration and Discovery
- Exploration is a central component of the world.
- Clues and story fragments are scattered throughout the landscapes.
- Some elements of the past can be reconstructed from traces, texts or objects.
- Observation, logic and deduction replace speed or raw power.
See the detailed article: Enchantments
Agility (Agility) I, II – for Leggings – increases step height.
Anchor I … IV — Chestplate — Reduces knockback effect.
Burnless for Armor. Reduces burn time.
Antigravity I … III — Boots — Reduces your weight (gravity) and increases fall distance without damage.
Attack Speed+ — Sword — Significantly increases attack speed.
Blast Anchor I … IV — Chestplate — Reduces knockback from explosions.
Bunny Boots (I … III). On Boots. Increases jump strength and fall distance without damage.
Critical Hit (I … IV). On weapon (table: on sharp weapon). Gives 5 % to 20 % chance of a critical hit (× 3).
Defensive Fangs (I … III). On Shield. Summons Evoker Fangs around the wearer when hit.
Dolphin Swim (I … III). On boots. Grants Dolphin’s Grace (must be recharged every 10 seconds).
Dragon Vision on Dragon Head. Grants Night Vision in the dark.
Poisoning (Poisoning) I, II – for Sword – applies Poison to the target.
Evoker Fangs¹ (I … III). On Axe. Summons Evoker Fangs to attack the target.
Explosive Attack. On weapon. 25 % chance to replace an attack with an explosion (40 damage).
- Illager’s Bane I … V for weapons. Increases damage dealt to raiders (illagers, witch, vex).
Freeze (I … III). On Iron or Diamond Sword, Iron or Diamond Axe, Bow or Crossbow. Chance to freeze the victim for 10 seconds (and deal ½❤ every 2 seconds).
Freezing for Sword. Slows the opponent when hit.
Gravity for Sword. Makes the opponent levitate when hit.
Gravity Pulse on Sharp weapon and
Gravity Pulse Arrows on Bow or Crossbow. Sends a gravitational wave that pulls nearby mobs (12 m) toward the target.
Gravity Warp &
Gravity Warp Arrows. On Weapon or Bow / Crossbow. Makes the target much heavier and can apply another gravity effect. Power and duration depend on the level.
Long Reach — Blaze Rod or Bamboo in the off-hand. Allows interaction with blocks and entities at a greater distance.
Magnetic on Brush. Attracts floating items around the player.
Mini Armor for Armor: reduces size.
Piglin Strength (I … III). On Piglin Head. Grants Strength (1, 2, 3), but also Hunger (1, 2, 3) in daylight. Caution: avoid water!
Reckless (I … III). On armor. Increases attack by 25 % to 75 %. Reduces health by half a heart, 1.25 hearts or 2 hearts. The effect stacks with each armor piece.
Recycler. On Bow. Sometimes prevents using an arrow when attacking with a bow.
Toughness (Toughness) I, II, III for Armor.
Health (Health) I … V for Armor: Increases the player’s max hearts.
Spectral for Bow. Turns all fired arrows into spectral arrows.
Thundering. On weapon. 50 % chance to replace the attack with lightning (30 damage).
Turtle Master (I … III). On Turtle Shell. Applies Slow (II, III, IV) and Resistance (II, III, IV).
Wither Presence. On Wither Skeleton Skull. Grants invisibility. Caution: randomly applies the Wither effect.
Spawners permanently disappear after sending a certain number of waves. They can be broken for loot and experience.
- The 40-level limit is removed. If the mod is not installed on the client, “Too Expensive!” will still be visible, but the Anvil can still be used (a client mod can remove the “Too Expensive!” message).
- With an Iron Ingot, right-click on the Anvil to repair it.
- Upgrade stone tools to iron tools (shovel, hoe, pickaxe, axe, sword)

- Craft a Luck Potion

- Break quartz

The Furnace allows recycling several items to recover ores (armor, anvils, …).
With a Tool, Sneak + Right-click on a Grindstone to temporarily increase its damage.
- Chainmail Armor ← Chain

- Horse Armor ← (Iron, Gold, Diamond) + Wool

- Coal Block ← Coal or Charcoal

- Quartz Block ← Bone Block + Flint

- Chain ← Iron Nugget

- Bell ← Stick + Chain + Gold Block + Gold Nugget

- Leather ← Rotten Flesh + Nether Wart

- Name Tag ← Paper + String

- String ← Carpet or Wool


- Gravel ← Dirt + Flint

- Crying Obsidian ← Obsidian + Lapis Lazuli Block

- Planks ← Stick

- Poison Potion ← Potion + Poisonous Potato

- Honeycomb ← Honey Block

- Blackstone ← Cobblestone + Coal or Charcoal

- Saddle ← Leather + String + Wool + Iron Ingot

- Deepslate ← Cobbled Deepslate

- Stone ← Cobblestone

- Smooth Stone ← Stone

- Sand ← Sandstone

- Red Sand ← Red Sandstone

- Flint ← Gravel

- Pointed Dripstone ← Dripstone Block

- Campfire
- grants Regeneration (level 1) in a 6-block radius. Also heals passive mobs.
- prevents hostile mob spawns in an 8-block radius.
- damages hostile mobs in a 6-block radius.
- Mending
Sneak + Right-click to use experience and repair Tools and Armor pieces.
- Falling Trees
Breaking a log with an Axe causes the tree and leaves to fall. Some logs and leaves are destroyed directly, others end up on the ground.
- Leggings
Leggings prevent berry bushes from dealing damage.
- Harvesting
Harvesting with a Hoe automatically replants the seeds that drop.
- Minecarts and Rafts
Sneak + Right-click on a Minecart or Raft to pick it up. Sneak to place it.
If a mob is in a Minecart or Raft, Sneak + Right-click to make it get out.
- Totem of Undying
The Totem of Undying works even from the inventory.
- Giving Items
Sneak + Right-click while looking at a player to give them the item held in the main hand.
- Fishing
Hold a Bell in the off-hand to be notified of a catch while fishing.
- Bottles
- With an Empty Bottle, Right-click on certain mobs to collect poison.
- With an Empty Bottle, Use underwater to collect a few air bubbles (the bottle will fill with water).
- Consumables
- All mammals give milk.
- Several items become edible (Blaze Powder, Glowstone Dust, Magma Cream, Sugar, Ghast Tear, Phantom Membrane, Rabbit’s Foot) and grant temporary effects.
- Trash
- A Trash slot in the Inventory. Deletes what is on it when it is crushed or when the player disconnects (requires the client mod TrashSlot).
- Delete to delete and Shift + Delete to delete all similar items to the highlighted one (pointed with the cursor). Also works in chests (includes the player’s inventory).
- The last deleted item remains in the Trash slot. It is therefore possible to recover it.
- Recall Potion
Allows teleportation to the respawn point (last Bed, last Respawn Anchor).
- Experience Bottle
- Sneak + Right-click to fill the bottle with 30 levels of experience.
- Drink (Right-click) to recover the experience.
- The Experience Bottle is reusable.
The bottle stores experience, not levels.
When storing, it takes the experience needed to go from level 0 to level 30.
When restoring, it restores the experience needed to go from level 0 to level 30.
- Erosion
A block submerged in a water current transforms after 150 seconds.
- Stone/gravel/sandstone/end stone → sand
- Red sandstone/nether bricks → red sand
- Non-glazed terracotta → clay
Place ice under the current to prevent erosion on your transport circuits.
“Claims” allow players to claim an area (chunk, 16×16) or several areas, adjacent or not, so that these areas are accessible only to them and (if they wish) their team or allies.
Every hero must choose a base at the start and claim an area.
Claims must be separated by at least 4 chunks (taxicab distance).
Example: 4 chunks to the east, or 2 chunks west + 2 chunks north.
It is possible to:
- Claim up to 4 chunks. The number of claims will increase as the season progresses and as players build.
- Create multiple subclaims, with names, colours and conditions.
- Create teams (max 4 players) and define allied teams to manage permissions and access.
To learn how to use claims, see:
Claims / Open Parties & Claims
Claims are only valid for a certain duration (from 1 to 3 months, depending on server activity). An inactive player will see their claims automatically turned into Protected Build then Wilderness.
It is forbidden to claim public areas, and it is forbidden to claim an area to prevent a player from finishing a build or leaving a zone.
2026-06-25
- The
mobGriefing rule was set back to false. Contact the admin if you need to breed villagers.
- The error message that appeared next to the invisible walls delimiting the area has been removed. Throwable items can now be used in the chunks adjacent to the walls.
2026-08-12
- The recipe “Quartz Block ← Bone Block + Flint” now produces 3× instead of 1× Quartz Block.
- The recipe “Crying Obsidian ← Obsidian + Lapis Lazuli Block” now produces 3× instead of 1× Crying Obsidian.
- The
mobGriefing rule was set back to true.
2026-08-19
- Day/night transition is now accelerated over a few seconds instead of being instantaneous, allowing farms and crops to continue working during the night.
- Sneaking no longer protects against damage from magma blocks.
- Chickens no longer give birth directly to chicks; they now lay an egg when breeding, with a 50 % chance of hatching (vs 1/8 in Vanilla).
- Chickens no longer lay eggs naturally.
2026-08-20
- The enchantment level cost at the anvil has been revised downward for items combining multiple enchantments or books: the cost now depends on the final content of the item rather than the number of combinations performed. This change may be revised if it causes balance issues.
2026-08-22
- Mob spawn quotas (monsters, creatures, aquatic life, etc.) have been increased to restore some dynamism to the server: many areas had become almost empty, with very few natural spawns.
- Glow squids can now only spawn in deep oceans, while normal squids can spawn in all ocean types.
2026-08-26
- A Chest or Barrel containing loot now gives an independent roll to each player, once each. Once a player has opened a loot chest and closed the interface, that same chest is replaced by a brand new one, ready for the next player. Only one player can have the chest open at a time; you must wait for them to close their interface before you can open it.
- Breaking a loot chest instead of opening it normally (to force a drop) no longer works: the contents are emptied before the chest drops, and a public message is sent to the server. This includes never-opened chests, already-opened chests, or chests currently open by someone else. Consider this griefing.
2026-08-27
- The level cap of most enchantments — those whose effect actually scales — has been raised, while remaining reasonable for now (+1 in general).
2026-08-28
- Crops grow faster during rain.
- The soil remains tilled if a pumpkin or melon ends up on it.
- Eggs left on hay can hatch.
- It is possible to bottle experience by doing SNEAK+RIGHT-CLICK.
- Performance and stability improvements.
- New enchantments: Withering, XP Boost, Reach, Anti Knockback, Path Speed.
- It is now possible to connect with any Minecraft Java version beyond 1.21.4.
- Bedrock players (Android, iOS, Switch, Xbox, PS5) can now connect to the server.
2026-09-02
- New enchantment Thunderbolt (trident, max: II+): Summons lightning on the target (the sky must be visible above the target). Suggested by Obsi.
- Level
I: Only during a thunderstorm (replaces Channeling).
- Level
II: Also works in the rain.
- Level
III (not available as a book): Works in any weather.
- The Thundering enchantment (lightning that replaces 50 % of attacks) has been nerfed:
- The enchantment only works outdoors (the sky must be visible above the target).
- The enchantment now depends on the weather:
- Level
I: Only during a thunderstorm.
- Level
II: Also works in the rain.
- Level
III (not available as a book): Works in any weather.
The conversion rate Log → Charcoal during a forest fire has been revised downward. A reduction of half to bring progression time back to a more reasonable pace.
This mechanic had been discovered by some players as a fast source of emeralds and experience (via trading with the Fisherman at the Castle), to the point of allowing a full enchanted set in less than 2 days of play.
The rate goes from 5.36 charcoal/log (on average) to 2.7 charcoal/log.
2026-09-05
The loot table of spawners has been reworked. Rewards rebalanced to avoid duplicates with already easily accessible resources and to offer items that are otherwise hard to obtain.
Experience gained from breaking a spawner has been increased to match the server’s progression pace.
2026-09-06
- New recipe for the smithing table: Flint + Quartz Block → Quartz Debris (
minecraft:quartz)
2026-09-07
New Nether equipment set:
A Nether Star can now be used on a smithing table to transform an existing Netherite piece into its equivalent infused with a Beacon power.
Sword of the Nether: Strength in combat. Penalty: reduced interaction range with entities.
Boots of the Nether: Speed while sprinting on dry ground.
Leggings of the Nether: Improved jumps (Jump Boost) as soon as you jump.
Chestplate of the Nether: Resistance after taking a hit.
Helmet of the Nether: Regeneration after taking a hit.
Axe / Pickaxe / Shovel / Hoe of the Nether: Haste while mining. Penalty: reduced interaction range with blocks.
All effects require being level 30 minimum to activate.
Shell of the Deep: Conduit Power in water. Requires level 40 to activate. Penalty: Slowness as soon as the player stops moving while out of water.
New quest available: The Captain
2026-09-08
2026-09-13
- Patch of the Well of Fate quest:
- The final boss gained
Regeneration II and 50 % more health (from 80 HP to 120 HP).
- Drowned benefit from better movement (
Aquatic Agility III) in water and are now faster (normal: 2×; ominous: 3×).
- Skeletons, strays and bogged benefit from better movement in water and are faster (normal:
×1.2; ominous: ×2).
- Hostile mobs no longer receive random effects (as was the case since the second half of S5).
Spiders produce 2× fewer webs.
The number of spider webs generated in the world should drop significantly, since part came from mobs with the Weaving effect and another part came from the spiders themselves.
2026-09-14
- Players who have completed the Well of Fate quest can now enter and exit it more easily.
2026-09-15
- Logs broken with an axe give planks.
- To get logs, use an axe with Silk Touch.
- Falling trees still drop logs.
Some changes may be revoked or adjusted in the future if they cause balance issues.